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This very easy-to-read article is from Sky
Apperley and is taken from
www.infodrom.north.de/~matthi/jv-1080/controller+effects.txt.
I just copied it because I realized that several XP-related webpages
went offline after some time and I don't want to have this really
helpful information to get lost.
Originally, it was written for the JV-1080, but is of course almost the
same for the other JV and XP keyboards.
Hi, I decided to write some easy texts on how to
do some of the more
complex functions of the 1080. I call it easy text because it is
written for
beginners, so please bear with it, it can be obvious to you but not to a
beginner, though I must say I have tried to cover it in depth, so you
may
just learn something you never knew before. To make it easy, I have
written
it as though I am talking to an idiot, so don't take offence.
:-)
We can all enjoy the more complicated functions of the JV 1080 (even
though
we can not quite get to grips with the manual yet).
A word about controllers
============================
I am starting with the controllers, because I found them the most
confusing
at first, and because some people have asked me about them. I sat with
my
manual and went through the whole thing in detail. It really is a good
thing
about the 1080; you can control effects, pan, mod, aftertouch, cut off,
pitch, resonance, volume, volume of MIX out and LFO. You can
use a mix of a
few or just one of these on any patch, with any type of controller.
Whatever your keyboard, it is a controller. Whether you have a Roland
A30
Master controller or a Yamaha DX7, it is what will control your JV
1080. You
may have a number of features or you may have only a pitch bend; the
good
thing about the JV is that you can manipulate any of it's controller
parameters with what you have. For example, you could use the pitch
bender to
control the LFO rate, or the pitch (or both). The more controllers you
have,
the better. In this text I hope to cover as many as possible, and to
give you
the understanding to do anything you wish to do with them.
You may find it helpful to look at the manual while you read this text.
Also,
if you find yourself confused about a section, then read it again to
see if
it will help.
How to use this document:
============================
It's very simple really, when you see this:
[PATCH USER: 124 Cyber
Space
]
[PLAY
^Oct=0]
You are looking at the screen of the JV, I have used the exact spacing
of the
LED screen. When using this text: Use a mono-spaced font.
<System>
Means push the System button
<Shift> + <enter>
Means push the shift button then enter while holding shift.
When you see any of these:
<up> <right> <down>
<left> <arrows>
Means push the arrow up, right, down, or left buttons.
<arrows> means you should use the arrows to do something.
<System>,<right>,<up>
Means push the System button, then right, then up.
=========================================================
I have done this text after doing a dump of all my data in my
librarian, so
the JV is as it would be when you first bought it (see warning). You
can set
it to factory pre-set by pressing:
<Utility>, <arrows> (find factory pre-set),
<enter>, <enter>, <Utility>.
WARNING: You will lose all the data you have put in the user banks and
System. Make sure you make a back-up first. (The user banks will revert
to
the factory made sounds though, so you won't lose any of the user
sounds you
bought it with)
=========================================================
Introduction
============================
In this example, we are going to use a data slider to control effects,
mod-
wheel and Aftertouch will add anything you decide at the time. I will
give
you the option to set it anyway you like, read on. If you don't have a
data
slider on your keyboard, do not worry, you can use the bender or a foot
pedal.
Setting up the System
============================
The first thing we will do is set up the System controllers to do what
we
want them to. I'm sure this will confuse you, but do not worry, at this
stage
it is not really important, it will become very clear.
Each patch has three controllers. The first (patch Control 1) is set to
modulation and can not be changed. The second and third (patch Control
2 and
patch control 3) can be set to anything you want.
OK, so we need to set Control source 1 and control source 2 in the
System.
Now, this is where the manual starts to confuse people, the reason
being that
this sets the Control source of "patch control source 2" and "patch
control
source 3". This diagram may help:
Patch
|
System
-----------------------------------------------------
patch control source 1 | Can not be changed (MOD)
patch control source 2 | Change System Control
source 1
patch control source 3 | Change System Control
source 2
-----------------------------------------------------
This diagram is only true when you set: Patch control source 2 to
Sys-control
1 and patch control source 3 to Sys-control 2
You could set it like this: Patch control source 2 to Sys-control 2 and
patch
control source 3 to Sys-control 1
Do not worry if you find this a little confusing now, when we set the
patch
controllers it will all make sense, and you can look back here again
with
lots of understanding.
OK, push <system> and use the <up> and
<down> to get you to the CONTROL
ASSIGN 1 screen. We want to have Aftertouch as our Control 1 and a data
slider as Control 2. If Control 1 is set to Aftertouch, then leave it
as it
is, if not, change it to Aftertouch.
To get control 2 to use a data slider, we need to set our keyboard to
send
the data slider as a CC16 message (Control Change 16). I don't know what
keyboard you have, so read your manual. On a Yamaha DX7s you have two
data
sliders (CS1 & CS2), in this case you would set CS1 to 16,
which means you
can use the DX7s CS1 data slider to control Sys-control 2. After you
have set
your keyboard, you should set control 2 on the JV to CC16. Your Screen
should
look like this:
[CONTROL
|Control1
|Control2 ]
[ASSIGN1 |AFTERTOUCH
|CC16:GENERAL-1 ]
We are using a Control Change that is general, it is for use with
anything
you want to put on it. I have two data sliders, so if I wanted to I
could
make control1 CC17 and set my slider with the same CC number. What you
want
to control Sys-control 1 or 2 with must be on the same CC number as the
controller is set to transmit. Example: A Breath controller would be
CC:02
(because this is a standard setting the word comes up) like this:
[CONTROL
|Control1
|Control2 ]
[ASSIGN1 |AFTERTOUCH
|CC02:BREATH ]
If you do not have a data slider, then you can set Control2 to BENDER
or Foot
Pedal like this:
[CONTROL
|Control1
|Control2 ]
[ASSIGN1 |AFTERTOUCH
|BENDER
]
[CONTROL
|Control1
|Control2 ]
[ASSIGN1 |AFTERTOUCH
|CC04:FOOT-TYPE ]
That's it for the System. To be on the safe side, push the up
<arrow> button
once to get to the RECEIVE MIDI screen, and check that all the functions
are set to ON.
[RECEIVE
|P.C|BNK|C.C|Vol|Hld|Bnd|Mod|Aft|]
[MIDI |ON |ON |ON |ON |ON |ON |ON |ON |]
Press <exit>
===========================================
Setting up the Patch controllers
============================
Press <Patch>
The patch we are going to use as an example is PR-C:001 Harmon Mute. It
is an
interesting one because it has some of the functions we are going to use
(effects), also it is easy to hear the change we are making. Copy this
to
USER:001 to make life easier. Read in your manual how to copy a patch.
We want to start with the data slider. Make sure the data slider is set
to 0
(the bottom). Play a few notes quickly. You will hear the
Triple-tap-delay in
the background. Put your slider to the top and the delay can not be
heard. If
you are using the foot pedal method, press it and hold it. See, it's
working
already. If you are using the Bender method, this will give the effect
changing as well as the pitch bending. (if not working, then do the
system
part again)
Effects Control
============================
We are going to adjust the delay time and feedback of the
Time-control-delay.
So we want to change the effect we are using. Press
<parameter>, <effects>
(2/10 in the blue writing), <up> and <down>
to get to the PATCH EFFECT TYPE
screen and change it to a Time-control-delay.
[PATCH
|Type
]
[EFX
TYPE|21:TIME-CONTROL-DELAY
]
Now try your slider slowly and play with it a while. It needs a bit of
adjusting because the feedback is way too much at the top and not
enough at
the bottom.
Now <down> to get to the PATCH EFFECT CONTROL screen. As
you can see the
Control is already set to SYS-CTRL2, which we already set to our
data-slider
(or foot-pedal) in the system. If you change them to SYS-CTRL1 it will
work
with Aftertouch, but there is no point with a delay because when you
take
your finger off the key the feedback comes off too.
If you did not want to use A SYS-CTRL, you could just set it to
something
else. If I had two data sliders, set up as SYS-CTRL1 and SYS-CTRL2, I
could
still get the effects to work with Aftertouch (or bender) by setting
effects
control to Aftertouch (or bender). Or I could even split them up, like
this:
[PATCH
|Delay
|Fbk
]
[EFX CTRL|AFTERTOUCH
:-16|BENDER :-40]
OK, let's set it up. We want the delay to get longer as we mover the
slider
up, and we want a longer feedback too because the delay time is longer.
Set
it like this: Delay= +30 Fbk= +14.
[PATCH
|Delay
|Fbk
]
[EFX CTRL|SYS-CTRL2 :+30|SYS-CTRL2 :+14]
Just as a note: A setting of delay= -15 Fbk= +5 would make
the original
delay time more rapid with a touch more feedback when the slider is
atsiti
top position. Let's keep to the setting in the screen shot above,
though.
Another thing: With the settings above, when the slider is at 0
(bottom) you
get the original setting of feedback, at 64 (middle) you get feedback +
7, at
127 (top) you get feedback +14; this works just the opposite when the
Fbk is
set to minus (e.g., -14).
One more thing to remember here: It depends on what effect you use as
to what
the settings are in the screen shot above (look in back of your manual -
EFX).
All the
EFX possibilities:
============================
[EFX
TYPE|01:STEREO-EQ
][PATCH
|Level
|------- ]
[EFX
TYPE|02:OVERDRIVE
][PATCH
|Drive
|Pan
]
[EFX
TYPE|03:DISTORTION
][PATCH
|Drive
|Pan
]
[EFX
TYPE|04:PHASER
][PATCH
|Manual
|Rate ]
[EFX
TYPE|05:SPECTRUM
][PATCH
|Pan
|Level ]
[EFX
TYPE|06:ENHANCER
][PATCH
|Sens
|Mix
]
[EFX
TYPE|07:AUTO-WAH
][PATCH
|Rate
|Manual ]
[EFX
TYPE|08:ROTARY
][PATCH
|Speed
|Level ]
[EFX
TYPE|09:COMPRESSOR
][PATCH
|Pan
|Level ]
[EFX
TYPE|10:LIMITER
][PATCH
|Pan
|Level ]
[EFX
TYPE|11:HEXA-CHORUS
][PATCH
|Rate
|Balance ]
[EFX
TYPE|12:TREMOLO-CHORUS
][PATCH
|TrmRate
|Balance ]
[EFX
TYPE|13:SPACE-D
][PATCH
|Rate
|Balance ]
[EFX
TYPE|14:STEREO-CHORUS
][PATCH
|Rate
|Balance ]
[EFX
TYPE|15:STEREO-FLANGER
][PATCH
|Rate
|Fbk
]
[EFX
TYPE|16:STEP-FLANGER
][PATCH
|StpRate
|Fbk
]
[EFX
TYPE|17:STEREO-DELAY
][PATCH
|Fbk
|Balance ]
[EFX
TYPE|18:MODULATION-DELAY
][PATCH
|Rate
|Balance ]
[EFX
TYPE|19:TRIPLE-TAP-DELAY
][PATCH
|Fbk
|Balance ]
[EFX
TYPE|20:QUADRUPLE-TAP-DELAY
][PATCH
|Fbk
|Balance ]
[EFX
TYPE|21:TIME-CONTROL-DELAY
][PATCH
|Delay
|Fbk
]
[EFX
TYPE|22:2VOICE-PITCH-SHIFTER
][PATCH
|CoarseA
|CoarseB ]
[EFX
TYPE|23:FBK-PITCH-SHIFTER
][PATCH
|Coarse
|Fbk
]
[EFX
TYPE|24:REVERB
][PATCH
|Time
|Balance ]
[EFX
TYPE|25:GATE-REVERB
][PATCH
|Balance
|Level ]
[EFX
TYPE|26:OVERDRIVE>CHORUS
][PATCH
|Pan
|Balance ]
[EFX
TYPE|27:OVERDRIVE>FLANGER
][PATCH
|Pan
|Balance ]
[EFX
TYPE|28:OVERDRIVE>DELAY
][PATCH
|Pan
|Balance ]
[EFX
TYPE|29:DISTORTION>CHORUS
][PATCH
|Pan
|Balance ]
[EFX
TYPE|30:DISTORTION>FLANGER
][PATCH
|Pan
|Balance ]
[EFX
TYPE|31:DISTORTION>DELAY
][PATCH
|Pan
|Balance ]
[EFX
TYPE|32:ENHANCER>CHORUS
][PATCH
|Sens
|Balance ]
[EFX
TYPE|33:ENHANCER>FLANGER
][PATCH
|Sens
|Balance ]
[EFX
TYPE|34:ENHANCER>DELAY
][PATCH
|Sens
|Balance ]
[EFX
TYPE|35:CHORUS-DELAY
][PATCH |Cho
Bal |Dly
Bal ]
[EFX
TYPE|36:FLANGER-DELAY
][PATCH |Flg
Bal |Dly
Bal ]
[EFX
TYPE|37:CHORUS-FLANGER
][PATCH |Cho
Bal |Flg
Bal ]
[EFX
TYPE|38:CHORUS/DELAY
][PATCH |Cho
Bal |Dly
Bal ]
[EFX
TYPE|39:FLANGER/DELAY
][PATCH |Flg
Bal |Dly
Bal ]
[EFX
TYPE|40:CHORUS/FLANGER
][PATCH |Cho
Bal |Flg
Bal ]
Patch Control
============================
Press <control> (3/11 in the blue writing),
<up> and <down> to get to the
PATCH CONTROL SOURCE screen. It should look like this:
[CONTROL
|Control 2
|Control 3 ]
[SOURCE
|SYS-CTRL1
|BENDER
]
Remember, control 1 is set to Modulation and can not be changed. Here,
control 2 is set to SYS-CTRL1 (which we set to Aftertouch in the System
parameters), and Control 3 is set to BENDER. We can change this to
SYS-CTRL2
to have patch parameters change with the effects on our slider, or we
could
have it set to any number of the other controllers available (Mod-wheel,
Breath, Foot, Volume, Pan, Expression, Aftertouch, LFO1, LFO2, Velocity,
Keyfollow and Play-Mate). I better give you some examples: *When set to
Volume, you can have your squencer send a control message for volume
(Control
Change 7) and this could control say... the cutoff frequency and LFO
rate.
*When set to Keyfollow, the C4 key on your keyboard is 0 and if you
play a
note higher - it adds value, if lower - the value goes minus, and you
can
control say, pan (pan Left if lower, pan Right if higher). *When set to
LFO1,
the rate for LFO1 in your tones is used; as it goes up and down the
value
changes, so you could have say, Pan from left to right or volume rising
high
and low (or both + some others). *Even more exciting, you could set it
to
Velocity and have the tones change depending on how hard you hit a key.
OK, so you get the picture: the JV 1080 is great. I can't go through
all the
combinations, but as you can see there are many others, you must play a
little or read up on it in your manual. OK, so leave the
settings as they
are: control 2 is set to SYS-CTRL1 (which we set to Aftertouch in the
System
parameters), and Control 3 is set to BENDER. Now lets set the
parameters and
depth of what we want to happen to our patch.
Setting CONTROL1
============================
Press <down> once.
[1---
|MODULATION (Destination:Depth) ]
[CONTROL1|Lev:+5 |PL1:+5 |FL1:-5 |L1R:+2 ]
Here is the patch control1 page. As you can see, it is set to
MODULATION,
this is the control source we can not change. We can, however, change
how
modulation behaves. Let me explain how Roland has set this control
setting.
When the Mod-wheel is moved up:
LEV:+5 The level of the tone = +5 (more volume)
PL1:+5 The LFO1 applied to Pitch = +5 (LFO1 modulates)
FL1:-5 The LFO1 applied to Cutoff = -5 (tone deepens
& brightens)
L1R:+2 The LFO1 rate = +2 (Speeds up the LFO1 rate)
All the possibilities are here:
============================
OFF: (No parameters are controlled)
PCH: (Use the Mod-Wheel to adjust Pitch - like bender)
CUT: (Change Cutoff parameters)
RES: (Change Resonance parameters)
LEV: (Change Volume)
PAN: (Adjust the stereo Pan position)
MIX: (Volume of MIX OUT is adjusted)
CHO: (Change Chorus depth, more or less Chorus)
REV: (Change Reverb depth, more or less Reverb)
PL1: (The LFO1 applied to Pitch, it modulates)
PL2: (The LFO2 applied to Pitch, it modulates)
FL1: (The LFO1 applied to Cutoff, tone deepens &
brightens)
FL2: (The LFO2 applied to Cutoff, tone deepens &
brightens)
AL1: (The depth of LFO1 is applied to Volume, higher
& lower)
Al2: (The depth of LFO2 is applied to Volume, higher
& lower)
pL1: (The LFO1 applied to Pan, it sways left to right)
pL2: (The LFO2 applied to Pan, it sways left to right)
L1R: (Speeds up or slows down the LFO1 rate)
L2R: (Speeds up or slows down the LFO2 rate)
Just as a note: Don't mix up pL1 with PL1 or pL2 with PL2.
Let's look at some combinations for the Mod-Wheel. You could have it
set to
modulate (PL1 or PL2) and as it does it will also slow down the LFO
rate (L1R
or L1R). While this is going on, we want to shift the Pan to swing left
and
right (pL1 or pL2) and the Reverb give us more depth (REV). It might
look
like this:
[1---
|MODULATION (Destination:Depth) ]
[CONTROL1|PL1:+8 |L1R:-10|pL1:+50|REV:+20 ]
Try this example and move the Mod-Wheel slowly. Maybe even turn some of
them
off so you can here the change more clearly. OK, set this up how you
would
like it and play with it for a while. We can hear how the
changes we make
later interact with what we have set up here.
Setting CONTROL2
============================
Press <down> once.
[1---
|SYS-CTRL1 (Destination:Depth) ]
[CONTROL2|LEV:+5 |PL1:+5 |FL1:-5 |L1R:+2 ]
Here is the patch control2 page. As you can see it is set to SYS-CTRL1,
this
is the control source we set up in the System (we set it to
Aftertouch). We
can change how SYS-CTRL1 behaves. Let me explain how Roland has set this
control setting.
When the Aftertouch is activated:
LEV:+5 The level of the tone = +5 (more volume)
PL1:+5 The LFO1 applied to Pitch = +5 (LFO1 modulates)
FL1:-5 The LFO1 applied to Cutoff = -5 (tone deepens
& brightens)
L1R:+2 The LFO1 rate = +2 (Speeds up the LFO1 rate)
As you can see, they are set to the same settings as Modulation was set
in
the first place. This gave us the same effect whether we used the
Mod-Wheel
or Aftertouch. We will have aftertouch control set up like this:
[1---
|SYS-CTRL1 (Destination:Depth) ]
[CONTROL2|LEV:+5 |RES:+20|CUT:+7 |CHO:+14 ]
We are adding Volume, Resonance, Cutoff and Chorus. Try it.
Setting CONTROL3
============================
Press <down> once.
[1---
|BENDER
(Destination:Depth) ]
[CONTROL3|CUT:+20|OFF:0 |OFF:0 |LEV:+10 ]
Here is the patch control3 page. As you can see it is set to BENDER,
this is
the control source we set up in the PATCH CONTROL SOURCE screen. When
the
Bender is activated it increases the Volume and Cutoff. This is an
interesting one, when the bender is pulled down it lowers the volume and
cutoff, so much so it gives the secondary effect of Volume control.
Just to remind you: We could have set this to SYS-CTRL2 in the PATCH
CONTROL
SOURCE screen like this:
[PATCH
|Control 2
|Control 3 ]
[SOURCE
|SYS-CTRL1
|SYS-CTRL2 ]
This would have given us the ability to add extra effects to the
slider, so
it would have been possible to have a slightly different sound as we
adjusted
the EFX.
[1---
|SYS-CTRL2 (Destination:Depth) ]
[CONTROL3|LEV:+5 |RES:+20|CUT:+7 |CHO:+14 ]
Set CONTROL3 to anything you like and listen to how it interacts with
the
Mod-wheel settings as you apply them together. It gives us yet another
opportunity to manipulate the sound of our patch during play.
Performance Controllers
============================
In performance mode, the controllers for the patch are used, but the EFX
setting can be used within the performance. Because you can only have
one
effect per performance, you can set the EFX to controllers within that
performance to control the effect parameters. This is the screen shot,
had
you used the TIME-CONTROL-DELAY:
[PERFORM
|Delay
|Fbk
]
[EFX CTRL|SYS-CTRL2 :+30|SYS-CTRL2 :+14]
Other Options and notes
============================
You could have all 14 parameters being controlled by the Mod-wheel.
That is
to say that you can set the 2 EFX parameters to the Mod-wheel, and
CONTROL1,
CONTROL2 and CONTROl3 also. This may be a bit much, but it is nice to
know
that it is possible.
I better point out that you do not have to use the System control at
all,
unless you are using an unconventional controller like a data slider.
Really
this should be set to how you would like the pre-set patches to behave
with
the controllers you have.
Now all you need to do is play with it for a while, it is the best form
of
learning all the different combinations your JV can come up with. I
hope this
text has been helpful, enjoy the
1080. ;-)
=========================================================
If you have any comments or suggestions (or questions) feel free to
e-mail
me. I will reply when I get time. Cheers.
[PATCH
USER:001 sky@hal2000.demon.co.uk]
[PLAY
^Oct=0]
=========================================================
Thanks to Jeff Adkins (beta tester).
April 1995
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